Hey everyone, Neolost here from PoE2Currency, and today I have got something special, a deep dive into some pretty exciting news about Path of Exile 2 (PoE 2, no formalities here) — specifically about new chase items that are on the horizon. You know how much I love talking shop about those rare, game-changing drops that keep us grinding and dreaming. Well, grab a comfy seat, because there’s a lot to unpack, and I’m here to break down the PoE 2 New Best Chase Items, including New Socketables and Rare Items, devs have been cooking, like your go-to PoE hype buddy.
So, let’s start with something that might sound a bit niche but is actually pretty cool — Socketables. If you’re not familiar, Socketables are the special sockets you find on your gear, weapons, wands, staves, you name it.
Right now, they’re pretty basic: mostly resistances, some attribute boosts to patch early game holes, or iron runes for extra oomph.
Sure, there have been some neat additions lately, like those Azmeri Wisp talisman effects that can trigger stuff like rage on hit or extra bleed on your gloves, but it still felt like the Socketables system wasn’t quite hitting that “holy grail” PoE 2 chase item status.
From what I’ve seen, the devs agree. They’ve said that right now, Socketables just don’t bring that exciting, game-changing punch that makes you want to drop everything to chase one down.
The runes we have tend to feel more like “nice-to-haves” than must-haves, and that’s about to change.
Alright, here’s where it gets juicy. The devs teased some new Socketables coming to PoE 2, and a few of them are actually making me want to play right now.
Take this one for example: +1 to all spell skill levels. If you’re a caster, you know how big of a deal that is — it basically boosts your entire spell arsenal, which could mean big damage spikes or utility jumps. I’m already imagining the builds I can create around that.
But wait, there’s more. Check this out: boots with +5% movement speed as a Socketables. This isn’t just any small buff — it’s huge because boots can be Vows (basically, you can add a second socket to them), potentially doubling that to 10%.
Add that to boots that already give you movement speed, and you’re looking at a 45% bonus movement speed cap. That’s a game-changer for people who hate slow running and want to zoom through maps like a blur.
Honestly, I’ve been begging for better movement speed options, and this feels like the devs finally heard me shouting.
Movement speed has always been a hot topic in PoE. I don’t know about you, but there’s nothing worse than feeling like you’re crawling through maps because your boots didn’t roll well.
The devs have been talking about it a lot, too. Jonathan Rogers and Mark Roberts have been hinting at some changes, and there’s even an interview coming up where they’ll dive deeper into movement speed in PoE 2.
I’ll definitely be tuning in for that one, and I’ll keep you posted here at PoE2Currency, your one-stop shop for all PoE 2 Currencies, Orbs, Gold, and Items.
For now, these new Socketables feel like a step in the right direction to make movement feel smooth and exciting, which makes exploring the game world way more fun.
Plus, with boots that can now socket multiple of these movement speed runes, I’m already planning my speed-running character.
Okay, so boots and spells are cool, but there are also some other tasty Socketables additions that got me thinking about some crazy builds.
There’s a new talisman, Socketables, that reduces poison duration by 25% for your targets but also allows them to be affected by one extra poison at a time.
Why does that matter? Well, for all you poison build fanatics out there (yes, I’m looking at you, mace users with your sneaky damage over time builds), this is basically a dream come true.
It means more poison stacks, more damage, and more ways to cripple your enemies. Imagine layering your poisons and seeing bosses slowly melt — I’m personally already excited to try this out.
There’s also a new soul core for helmets that adds -8% chaos resistance on cursed enemies, and with a double-socket helmet, you’re looking at stacking that to -16%.
This sounds like a nasty debuff that will make chaos damage dealers even deadlier. It also gives new value to adding sockets with Vows on your gear, making those socket management decisions even more important.
One question I know everyone’s asking is: How rare will these new Socketables and chase items be? The devs said they’re tweaking rarity.
The crazy rare chase items like the infamous Headhunter will still exist, but they think some of the current chase items are too rare, which can be frustrating when you want to experiment or upgrade your character incrementally.
These new Socketables are supposed to be rare, but not impossible to get — perfect for players like me who love the thrill of hunting cool gear upgrades without feeling like you’re chasing unicorns.
They’re designed to be meaningful, long-term upgrades that you find the deeper you go into the endgame.
Here’s something nerdy but fascinating — one of the new runes is a body armor Socketable that lets you take 10% of damage from mana before life.
You can socket up to three of these on a chest piece, potentially reaching 30%, or even 50% if you get a corrupted chest with five sockets.
If you’ve ever messed around with mana stacking builds (or like me, just love thinking about crazy new mechanics), this opens up some wild possibilities.
There’s a YouTuber, Dreamcore, who showed how you can theoretically reach 100% damage taken from mana with the right jewels and skill tree. This rune could make those builds a bit more viable.
I’m really curious to see if the top mana stacking players in the community will start using this tech. It could bring some fresh life to builds that previously struggled to balance mana and survivability.
Before I wrap up, here’s a quick shoutout to PoE 1 players. PoE 2 features like the pause function — yes, you read that right, you can pause the game now — are coming back to the original game as well.
This is huge quality of life stuff, especially if you’re like me and occasionally have a cat or kid jumping on your keyboard mid-run.
They’re also working on more QoL features for the upcoming Secrets of the Atlas League launching June 13th, which I’ll be covering too. So whether you’re Team PoE 1 or PoE 2, there’s plenty to get hyped about.
That’s all for now! I’m really pumped about these PoE 2 new chase items and the way Socketables are evolving. It feels like the devs are listening and adding cool layers to the game that reward players who stick around for the long haul.
Keep an eye out for the patch dropping soon, and I’ll be here testing out these new toys as soon as they hit. If you want to chat about builds, ideas, or just geek out about PoE 2, you can always drop your messages in the comments down below.
Alright, that’s the lowdown on the new chase items coming to Path of Exile 2, and honestly, I’m pretty hyped about what’s coming. The fresh Socketables shake up how we’ll approach gear customization, especially that movement speed boost on boots and the mana damage conversion on armor. These additions might not rewrite the meta overnight, but they definitely add some neat toys for us theorycrafters and players who love pushing builds to their limits.
I’m especially curious to see how the mana stacking crowd reacts to those new armor runes — there’s some real potential there if you’re willing to invest the time and currency. And hey, even if you’re more about boss-killing or speedy clears, those movement speed bonuses will feel like a breath of fresh air.
So, if you’re grinding deep into the endgame or just tinkering with your favorite build, keep an eye on these chase items. They might just be the secret sauce that takes your character from “nice” to “nuclear.”
Thanks for hanging out with me on this one. I’ll be diving back in to test this stuff as soon as it drops — and you better believe I’ll be sharing everything I find with you all on PoE2Currency. Catch you in the game!
Neolost
PoE2Currency, signing out!